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As kas v0.5 now use kis and ksp 1.0 is out, i took some time to reduce the part count by removing/merging some parts Point them at a part you want to strut and it'll be held rigid To avoid loosing a ship because of a missing part, you can download old parts from kas v0.4 from the curse mod page.
Rasio Kas: Interpretasi, Rumus dan Contoh Menghitungnya
After discussion with @kospy, who is the author of the original idea, we agreed that i should take ownership over the mod to continue maintaining and developing it Modulemanager and kas not included Granted the new <to me> storage system and eva construction ability added at some point render kis / kas kinda obsolete, save for maybe those two pylons behind bill with built in joint sockets, or the pylon in front of him with the one attached by bill here.
You want to build a rover on duna from scratch
Now you can.main features kas inventory system overhaul Visual and user friendly inven. Kas's tufx & visual setup guide![configs & setup always wip] i've been asked from the moon and back questions such as 'tufx profile?' 'what mods are you using?' etc.i'm hoping this thread covers everything you need to make some really lovely screenshots Tufx configurations i have 4.
Need to link two vessels Just send out your kerbals eva Don't forget to update their inventories, though Too dark for eva on the other side of the moon
Problem solved with these ambient.
Installed extraplanetary launchpads yesterday, along with kis and kas I was somewhat unfortunate with the landing location, as the ground isn't flat The entire area around the base is a gigantic hill ne. Your post will require moderator approval before it will be visible.
From what i can tell kas cannot be used without kis while kis can exist without kas you just lose resource transfer and kas specific parts Both kis and kas deal with attachments, it just presented in a different way The main difference is the inventory If the part's use case assumes it must be carried/equipped on, then it's 100% kis part.
Quantumstrutscontinued is the continuation of quantumstruts by bojan, providing a set of toggleable, magical strut parts to assist in construction outside the assembly buildings
Also includes a set of modulemanager patches by k3|chris for adding kas functionality to the strut parts
